
#include "Scene2D/Tests/Test.Scene.h"


namespace Engine
{
	static void CreateApplication (IPlatform *platform, Platforms::IApplication *&app)
	{
		APP_NAME::CreateApplication< APP_NAME >( platform, EDevice::IPHONE4S, app );
	}

	void (* g_CreateMainApplication) (Platforms::IPlatform *, Platforms::IApplication *&) = &CreateApplication;
}

#include "Audio/Engine.Audio.lib.h"
#include "Graphics/Engine.Graphics.lib.h"
